Tom Kroll

Learning about programming, reverse engineering, binary exploitation, and everything else I can about cybersecurity


WoW Stats - Fictional online betting algorithm

24 Dec 2024

This was my capstone project at WGU. Sometimes I have a hard time coming up with a topic for a fictional project like this one and in this case I just used the first Kaggle dataset that looked interesting to me. I used to play World of Warcraft, so I was familiar with the topic and thought it would be a fun project. I thought that arena matches may be easy to predict based on class or class combination, but I was surprised to learn that race was the best predictor of a match outcome.

Languages, Libraries, and Environment

Concepts

Requirements followed for this project

Jupyter Notebook


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